Describe it — Pyrix builds it
Build and personalize games by describing them. Pyrix composes a declarative game document from vetted building blocks — no code written, none generated. You approve every change.
AI-native game studioDescribe a change in plain language — Pyrix composes the scene from vetted building blocks, you approve it
AI builds the game. You direct it.
Describe what you want and Pyrix composes it from vetted building blocks — personalize at scale, keep every change auditable, and ship on Pixi.js.
Built for the AI-native era
In Pyrix, a game is a declarative document the engine interprets — so AI can compose and personalize games while a governed pipeline keeps every output something you can trust and ship.
Join the early-access waitlist and be among the first to build and personalize games by describing them.
Frequently Asked Questions
Everything you need to know about building and personalizing games with AI in Pyrix.
You describe what you want, and Pyrix composes a declarative game document — theme, scene, flow, and audio — from a vocabulary of vetted building blocks. The engine interprets that document the way a browser interprets HTML. No code is written, and none is generated: the only code that runs is our tested engine and its building blocks.
No. You describe a game or a change in plain language and AI composes it; you review and approve the result. There is nothing to script — humans expand the vocabulary of building blocks, and AI recombines them into your game.
Yes — that is the point. A seasonal skin, a co-branded edition, a localized theme, or a different feel is a single AI-assisted edit to the game document. Because a variant is data, not bespoke code, you can personalize at scale and the marginal cost of each variant collapses.
AI proposes changes; you approve the consequential ones. Every edit is versioned, content-hashed, and recorded in an append-only audit log, so outputs are something you can validate and stand behind. Regulated logic — math, randomness, paytables — stays locked outside the document where no AI can author it.
A wide range of 2D web games and interactive experiences — arcade, puzzle, themed, and more. Games render with Pixi.js and WebGL, and the rendering layer is a swappable projection of the document, so your catalog outlives any single technology choice.
Yes. Humans and AI edit the same game document live, with conflict resolution and shared workspaces — so a teammate and an assistant can shape a scene together. It is built for game studios and creative teams.