Describe it — Pyrix builds it

Build and personalize games by describing them. Pyrix composes a declarative game document from vetted building blocks — no code written, none generated. You approve every change.

AI-native game studio
SceneAssets
Assets
Search assets...
Local
87%
Make the wheel neon and add a win burst…
Animations
Properties
Transform
Size

Describe a change in plain language — Pyrix composes the scene from vetted building blocks, you approve it

AI builds the game. You direct it.

Describe what you want and Pyrix composes it from vetted building blocks — personalize at scale, keep every change auditable, and ship on Pixi.js.

Build a neon wheel game…
Compose
AI Game Authoring
Describe a game in plain language and Pyrix composes it from vetted building blocks — assembling scenes, objects, and behavior. No code is written, and none is generated.
+ themes
Variants
Personalization at Scale
Seasonal skins, co-branded editions, and localized themes become a single AI-assisted edit to the game document — so the marginal cost of a new variant collapses.
Idle
Spin
Win
Flow
No-Code Flow Editor
Author game behavior as a visual statechart — drag states, draw transitions. Every edit is undoable, and the document stays the single source of truth.
AI: recolor wheel → neon
Approved · v1.4.0
Hashed · logged
Audit
Human-in-the-Loop & Auditable
AI proposes document changes; you approve the consequential ones. Every edit is versioned, content-hashed, and recorded in an append-only audit log — with full local undo/redo.
2 + AI
Alex is editing the flow
Collaborate
Real-time Collaboration
Humans and AI edit the same game document live, with conflict resolution and shared workspaces — so a teammate and an assistant can shape a scene together.
FPS
60
WebGL
Memory
124MB
Render
Pixi.js / WebGL Performance
Games render with Pixi.js and WebGL for smooth 60fps playback. The rendering layer is a swappable projection of the document, so your catalog outlives any one library.

Built for the AI-native era

In Pyrix, a game is a declarative document the engine interprets — so AI can compose and personalize games while a governed pipeline keeps every output something you can trust and ship.

🎮 What AI authors
Describe a game and Pyrix composes it from vetted building blocks — theme, scene, behavior, and audio — as a declarative document. No code written, none generated.
🛡️ The governed pipeline
AI proposes; humans approve the consequential changes. Every edit is versioned, content-hashed, and audit-logged, and regulated logic stays locked outside the document.

Join the early-access waitlist and be among the first to build and personalize games by describing them.

Frequently Asked Questions

Everything you need to know about building and personalizing games with AI in Pyrix.

How does Pyrix build games with AI?

You describe what you want, and Pyrix composes a declarative game document — theme, scene, flow, and audio — from a vocabulary of vetted building blocks. The engine interprets that document the way a browser interprets HTML. No code is written, and none is generated: the only code that runs is our tested engine and its building blocks.

Do I need to code?

No. You describe a game or a change in plain language and AI composes it; you review and approve the result. There is nothing to script — humans expand the vocabulary of building blocks, and AI recombines them into your game.

Can I personalize games or generate variants?

Yes — that is the point. A seasonal skin, a co-branded edition, a localized theme, or a different feel is a single AI-assisted edit to the game document. Because a variant is data, not bespoke code, you can personalize at scale and the marginal cost of each variant collapses.

How do I trust what the AI produces?

AI proposes changes; you approve the consequential ones. Every edit is versioned, content-hashed, and recorded in an append-only audit log, so outputs are something you can validate and stand behind. Regulated logic — math, randomness, paytables — stays locked outside the document where no AI can author it.

What can I build?

A wide range of 2D web games and interactive experiences — arcade, puzzle, themed, and more. Games render with Pixi.js and WebGL, and the rendering layer is a swappable projection of the document, so your catalog outlives any single technology choice.

Can my team collaborate?

Yes. Humans and AI edit the same game document live, with conflict resolution and shared workspaces — so a teammate and an assistant can shape a scene together. It is built for game studios and creative teams.